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Master of Winds

Master of Winds

Creature — Sphinx Wizard
Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
Power: 1 Toughness: 4
Yigit Koroglu
Legal Uses
Not Legal
Standard
Not Legal
Future
Not Legal
Historic
Legal
Gladiator
Legal
Pioneer
Legal
Explorer
Legal
Modern
Legal
Legacy
Not Legal
Pauper
Legal
Vintage
Legal
Penny
Legal
Commander
Legal
Oathbreaker
Not Legal
Brawl
Not Legal
Alchemy
Legal
Duel
Not Legal
Premodern
#68 | Rare | English
Card Details
Skill: Flying
Color: Blue
Color Identity: Blue