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Jumbo Imp

Jumbo Imp

Creature — Imp
Flying As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
Pete Venters
Legal Uses
Not Legal
Standard
Not Legal
Future
Not Legal
Historic
Not Legal
Gladiator
Not Legal
Pioneer
Not Legal
Explorer
Not Legal
Modern
Not Legal
Legacy
Not Legal
Pauper
Not Legal
Vintage
Not Legal
Penny
Not Legal
Commander
Not Legal
Oathbreaker
Not Legal
Brawl
Not Legal
Alchemy
Not Legal
Duel
Not Legal
Premodern
#34 | Uncommon | English
Other Prints
Card Details
Skill: Flying
Color: Black
Color Identity: Black