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Witch-Maw Nephilim
Creature — Nephilim
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.
Power: 1
Toughness: 1
Greg Staples
Legal Uses
Not Legal
Standard
Not Legal
Future
Not Legal
Historic
Not Legal
Gladiator
Not Legal
Pioneer
Not Legal
Explorer
Legal
Modern
Legal
Legacy
Not Legal
Pauper
Legal
Vintage
Legal
Penny
Legal
Commander
Legal
Oathbreaker
Not Legal
Brawl
Not Legal
Alchemy
Legal
Duel
Not Legal
Premodern