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Mercurial Geists

Mercurial Geists

Creature — Spirit
Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. "Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess." —Laboratory notes
Power: 1 Toughness: 3
Lake Hurwitz
Legal Uses
Not Legal
Standard
Not Legal
Future
Legal
Historic
Legal
Gladiator
Legal
Pioneer
Legal
Explorer
Legal
Modern
Legal
Legacy
Not Legal
Pauper
Legal
Vintage
Legal
Penny
Legal
Commander
Legal
Oathbreaker
Not Legal
Brawl
Not Legal
Alchemy
Legal
Duel
Not Legal
Premodern
#1454 | Uncommon | English
Card Details
Skill: Flying
Color: Red
Color: Blue
Color Identity: Red
Color Identity: Blue
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