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Deep Spawn
Creature — Homarid
Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.
: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)
Power: 6
Toughness: 6
Mark Tedin
Legal Uses
Not Legal
Standard
Not Legal
Future
Not Legal
Historic
Not Legal
Gladiator
Not Legal
Pioneer
Not Legal
Explorer
Not Legal
Modern
Legal
Legacy
Not Legal
Pauper
Legal
Vintage
Legal
Penny
Legal
Commander
Legal
Oathbreaker
Not Legal
Brawl
Not Legal
Alchemy
Legal
Duel
Not Legal
Premodern
#17 | Uncommon | English
Other Prints
Card Details
Skill: Trample
Skill: Mill
Color:
Blue
Color Identity:
Blue