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Water Weird

Water Weird

Creature — Elemental Weird
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. : Water Weird gets +1/-1 until end of turn.
Power: 3 Toughness: 4
Brent Hollowell
Legal Uses
Not Legal
Standard
Not Legal
Future
Legal
Historic
Legal
Gladiator
Not Legal
Pioneer
Not Legal
Explorer
Not Legal
Modern
Not Legal
Legacy
Not Legal
Pauper
Not Legal
Vintage
Not Legal
Penny
Not Legal
Commander
Not Legal
Oathbreaker
Not Legal
Brawl
Legal
Alchemy
Not Legal
Duel
Not Legal
Premodern
#41 | Common | English
Card Details
Skill: Mill
Color: Blue
Color Identity: Blue