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Eccentric Apprentice

Eccentric Apprentice

Creature — Tiefling Wizard
Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
Power: 2 Toughness: 2
Campbell White
Legal Uses
Not Legal
Standard
Not Legal
Future
Legal
Historic
Legal
Gladiator
Legal
Pioneer
Legal
Explorer
Legal
Modern
Legal
Legacy
Not Legal
Pauper
Legal
Vintage
Not Legal
Penny
Legal
Commander
Legal
Oathbreaker
Not Legal
Brawl
Not Legal
Alchemy
Legal
Duel
Not Legal
Premodern
#57 | Uncommon | English
Card Details
Skill: Flying
Skill: Venture into the dungeon
Color: Blue
Color Identity: Blue